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        <h2>Microsoft Train Simulator</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Microsoft Train Simulator</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>2001
                            </td>
                        </tr>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, Taiwan, United Kingdom, United States (2001)
                            </td>
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                            <th scope="row">GENRE</th>
                            <td>Simulation
                            </td>
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                            <th scope="row">PUBLISHER</th>
                            <td>Acer TWP Corp
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>ACES Game Studio
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>ACES Game Studio
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        投票得分：91
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            <h3>Description of Microsoft Train Simulator</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><h4>It's for Trainiacs, Trainiacs...</h4>

<p>The reviewer's challenge posed by a title as richly complex as <em>Microsoft Train Simulator</em> is the challenge posed by all serious simulations: Where does one start?</p>

<p>Perhaps by offering those who are not railroad, simulation or railroad simulation buffs this warning: this is a title aimed squarely at folks who really want the moment-to-moment experience of operating steam, electric and diesel trains, both passenger and freight, in all sorts of weather and in all seasons, all over the world. For those seeking that experience, <em>Microsoft Train Simulator</em> will provide hours of deeply immersive entertainment. Those not seeking that experience are gently urged to look elsewhere.</p>

<p><em>Microsoft Train Simulator</em> is not so much a single program as it is the cornerstone of what will likely become an edifice of expansion packs, sequels and third party add-ons. Like <em>Microsoft Flight Simulator</em>, the intention is to provide an open framework for ongoing development by Microsoft and anyone else. There is even an editor included to allow the process of add-ons to begin immediately.</p>

<h4>It takes a heap'a hard drive to house a whole world</h4>

<p>Fully installed, <em>Train Simulator</em> takes up about 1.8GB. That might seem extreme until you consider just how much has been wedged into that space. You're looking at two steam locomotives (the Flying Scotsman and the Golsdorf Series 380), three diesel locomotives (the GE-9-44CW or Dash 9, the GP38-2 and the Kiha 31) and four electric locomotives (the 2000 series, the 7000 LSE series and two versions of the Amtrak Acela).</p>

<p>These nine locomotives have been given more than 600 miles worth of track in the United States (Marias Pass in Montana and the Northeast Corridor), the Austrian Alps (Innsbrook-St. Anton aka "the Orient Express"), England (the Settle &amp; Carlisle Railway) and Japan (Tokyo-Hakone and the Hisatu line). All of these routes can be run in all seasons, in all weather, day or night.</p>

<p>And all these routes look good enough to sustain the illusion that one really is operating a train rather than manipulating a simulation. Whether sticking one's head out of the cab of the Flying Scotsman or sitting quietly in a passenger car and watching the Northeast Corridor slip by, <em>Train Simulator</em> delivers impressive, if not stunning graphics. Other games may look better, but then they're not trying to model over six hundred miles of landscape at near-ground level.</p>

<h4>Toot-torials</h4>

<p>Since this is a simulation and not a summer blockbuster, it takes more than showing up in the cab and grabbing at things to nudge these iron horses out of the barn. Or, as it says on page 20 of the 90 page manual, "Before you start barreling down the track, we recommend you learn the basics of operating one of the three types of locomotives in <em>Microsoft Train Simulator</em>. These trains are modeled so closely on real trains that the challenges are significant, and a little preparation can go a long way."</p>

<p>You turn the page and find yourself reading about tractive force and the coefficient of adhesion and realize the folks at Microsoft really are serious when they insist on your sustained attention.</p>

<p>In addition to the concise introduction to train physics, <em>Train Simulator</em> also has fine in-game tutorials (beginners are advised to start with the electric train) that provide the foundation for safe and efficient train operation. Safe? Well, yes. As in the real world, you can take a corner too fast in <em>Train Simulator</em> and find yourself well off the rails. Efficient? Well, of course. Trains, especially passenger trains, are supposed to run on time, neither arriving early nor showing up late. And the source of efficiency on a train is whoever is handling of the controls.</p>

<h4>Activity Time</h4>

<p>Assuming you've gotten a handle on how to handle the handles in the cab of, say, an Amtrak Acela, it's time to put some distance between you and your point of origin. But what to do? Why not try an activity or two? Depending on the route, <em>Train Simulator</em> provides from six to thirteen different scenarios to challenge armchair engineers. There's the earthquake-damaged track in Japan, murder on the Orient Express and medical emergencies in England. And a hearty dose of ordinary freight operations that no one ever notices when they're done right.</p>

<p>The activities are like having a stern instructor at your elbow, praising you for things done well and letting you know when you've blown it. Making sure, for example, that you don't exceed the speed limit is a good thing, but not if you forget to stop for passengers while you're doing it. Once you have put all the different locomotives through all the different activities -- which includes servicing the Northeast Corridor of the United States with Britain's Flying Scotsman, moving tourists from Shinjuku to Hakone-Yumoto with an Amtrak Acela or whatever other combination of rolling stock and route appeals -- you can develop your own activities with the activities editor and share them with other buffs.</p>

<h4>Personal Empire Building</h4>

<p>If mastering all the activities and then devising your own is not enough to keep you occupied, why not take a shot at building your own route? While there is no reason why it can't be a fantasy route, the train buffs I know would be much more likely to recreate either an existing or historic one. The landscape editor, though not supported as a product by Microsoft, has a full tutorial to get you started on building a route of your own.</p>

<p><em>Train Simulator</em>, like the <em>Puzz3D CD</em> titles from Wrebbit, makes it possible to enjoy what is usually a delicate and space intensive diversion without worrying about losing pieces or filling up an entire basement. Folks who live in apartments can now have train layouts that painstaking replicate hundreds of miles. Better yet, once a layout is complete, it is possible to climb into the cab and see the entire creation from a variety of perspectives, including the engineer's, a passenger's, a trackside observer and even a couple of birds, flying in front of and following the train. There are some limitations of movement within the cabs - while the passenger cars are rendered in 3D, the cabs offer 2D left, front and right views only. You can, however, stick your head out the window of the steam locomotives and look around.</p>

<h4>It just seems large because it's empty.</h4>

<p>One possible nit which can be picked with <em>Train Simulator</em> is the lack of people. The world, while highly detailed, is devoid of living inhabitants, with the exception of some livestock. Some will find this disappointing; I didn't. In fact, I much prefer miniatures (and that includes train layouts) that imply the presence of people rather than dropping in a poor substitute. I would jokingly suggest that including passengers runs the risk of pulling <em>Train Simulator</em> into the territory occupied by<em> The Last Express</em> or <em>Gadget</em>. Then again, some clever developer may be, even as you read this, feverishly coding a <em>Train Simulator Passenger Pack</em>.</p>

<p>There are also some technical nits, such as the difficulty of maintaining appropriate speed due to the illegibility of some of the trackside signage. Real cabs don't have pop-up windows to offer advice and information. Getting a sense of the gradient of the track beyond the initial route-loading screen would also be helpful.</p>

<h4>Great trip</h4>

<p>Overall, <em>Train Simulator</em> reflects the level of polish and depth that can come from spending three years driving toward a specific goal. Designed to bring the realism and extensibility of <em>Flight Simulator</em> to railroad buffs, <em>Train Simulator</em> appears poised to take up a well-deserved extended residence on the hard drives of enthusiasts everywhere.</p>

<p><span class="revhotud">Review By <span class="authid">GamesDomain</span></span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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